Gameforge forms new in-house game development studio

The new division will explore new genres, technologies and game modes for German online video game giant Gameforge

KARLSRUHE, GERMANY/ACCESSWIRE/April 11, 2022/ online games publisher gameforge announced the creation of a new in-house game development studio at its headquarters in Karlsruhe, Germany. The company has appointed Dennis Schulz, a former Lead Product Manager, as Head of Studio, who will report directly to the company’s Chief Product Officer, Tomislav Perkovic. Schulz will lead new game development at Gameforge and build a new team from scratch. Gameforge opened Jobs to fill new roles in game development, art, marketing and design for the new division, investing heavily in staff as well as equipment.

Dennis Schulz is a senior professional with nearly ten years of gaming experience. After serving as Executive Producer at Goodgame Studios, he joined Gameforge as Senior Product Manager in 2018. Throughout his decade-long career, he has delivered countless games and led game teams. long live. In his new role, Schulz is responsible for day-to-day management of the studio as well as leading Gameforge in new areas of gaming. The company plans to explore new technologies such as blockchain NFTs and implement them into new titles. specially designed for them.

“Gameforge had early success right after establishing itself in 2003 with OGame, a browser-based space strategy game that I wrote on my own before the studio was founded. We were a developer first and a publisher then, but over the years we moved more and more into publishing, until we completely stopped developing new games in-house,” says Alexander Rösner (Founder and CEO) of Gameforge. Now, we’re finally ready to revive the game’s forge and start building again. These are exciting times for our company, and I am happy to pass the newly lit torch of internal development to Dennis, who has done a great job for us over the past few years.

Dennis Schulz added, “I am very honored to have this chance to lead such a pivotal effort in Gameforge’s future plans and to reinvigorate the proud tradition of in-house game development with a new team, a new vision and new technologies.”

The new studio will continue to ramp up over the next few months, aiming to have a stable team of seasoned developers. Some roles will be hired internally, but Gameforge is conducting a search for external candidates to fill the majority of roles. The studio will follow an agile MVP approach and quickly explore prototypes to find effective formulas. Although some of the new projects are related to blockchain and NFT technology, Gameforge has no plans to add any of these mechanics to their existing titles.

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About Gameforge

Founded in 2003, Gameforge is a leading Western publisher and operator of widely acclaimed massively multiplayer online (MMO) games and browser games. Gameforge builds highly active and enduring global communities by supporting gamers with the highest quality LiveOps, providing localized content, engaging community management, and delivering meaningful updates frequently.

Gameforge’s diverse portfolio of successful gaming brands offers different worlds with captivating experiences for gamers from all walks of life: core MMORPG titles Swords of Legends Online, AION, The runes of magicand Metin2Beloved Anime MMOs Elsword and NosTalestrategy-focused browser games like OGame and Ikariam, as well as indie titles like Trigon: space history.

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