GDevelop is a game engine that allows you to develop a video game without any specific development experience. While the âno codeâ trend has been quite popular this year, GDevelop has been around for a few years already.
Florian Rival started working on GDevelop as an open source side project. The first public version on GitHub was released in 2014.
With GDevelop, he wanted to make game development as accessible as possible. You can launch GDevelop from a web browser or install it on your computer. You can start from a template, modify it and try it out whenever you want.
GDevelop focuses specifically on 2D games as it is more accessible for gamers and developers. When it comes to level design, you can just drag and drop objects onto the stage.
As for the game design, you can see all the mechanics of the game from the Events tab. Everything is described with a condition and an action – if the player jumps, animate the character with the âjumpâ animation.
Over the years, GDevelop has attracted some nice metrics. There are hundreds of games on the showcase page of GDevelop website. Some games created in GDevelop have become very popular. For example, Vai Juliette reached the number 1 and number 2 spots in the top free download rankings on the Play Store and the App Store in Brazil. This represents over a million downloads.
Some developers spend a lot of time working on complex games with GDevelop and publish them on Steam or Itch.io. Some brands also use the engine to create promotional games and support the launch of a new product.
“My dream is that the next Among us will be developed with GDevelop”, Florian Rival
For all these reasons, Florian Rival creates a company around GDevelop and is now working full time on the game engine. The startup recently raised a $ 1.4 million funding round led by Seedcamp, with the participation of Secretfund , Kima Ventures, Ascension, Jabre Capital Partners, The Fund and Foreword.vc. A few business angels have also invested, such as Michael Pennington, Ross Sheil, Emmanuel Nataf, Will Neale and Ian Hogarth.
The six-person team are running around the open source game engine to keep it getting better and better. When it comes to monetization, GDevelop does not want to release a commercial engine. Thanks to the MIT license, game developers still own 100% of their games that they developed using GDevelop.
Instead, the company is brainstorming services that might be of use to GDevelop users. For example, GDevelop could offer a one-click export solution to release a game and monetize it.
Many mobile game developers rely on advertisements to generate income. But integrating ads into your game can be tricky. Developers could choose to integrate ads with GDevelop’s own ad functionality – the startup would keep ad revenue reduction.
Essentially, as long as GDevelop remains popular, there will be different ways to create revenue streams to support future development.