Shenzhen, China, June 27, 2022 /PRNewswire/ — Tencent Games showcased 44 products and projects for the Chinese market, as well as several projects that leverage game-related technology for cultural, industrial and scientific research at its “SPARK 2022” conference.
During the virtual conference, Tencent Senior Vice President Steven Ma highlighted the increasing importance and benefits of cross-technology from game development, with players even beginning to experience a blend of the real and online worlds, in a kind of “hyper-digital reality”.
“The game industry is not one that develops in isolation. Since its inception, the industry has always been mutually driven and developed in symbiosis with cutting-edge technologies, and has accumulated a series of unique technical capabilities said Ma – or, more specifically, Ma’s high-fidelity digital twin built using local gen from Tencent’s NExT studios, which took its message to the online crowd. of technology and the deepening of our understanding, games will play a greater role in both economic development and social life, creating even greater technological breakthroughs and richer value.”
New games announced
Tencent The games gave updates on 26 games, including highly anticipated titles such as League of Legends Esports Manager, Return to Empire, Code: To Jin Yong and cloud gaming technology solutions START THE ENGINE with his first demo EVOLUTION.
In particular, they announced that League of Legends Esports Manager, the official mobile game of the League of Legends tournament, will launch an open beta test in the mainland China market in July.
Return to Empire – a strategy-based mobile game developed for the Chinese market by TiMi Studio Group in partnership with Xbox Game Studios. It incorporates the classic elements of IP Age of Empires and expands the gameplay with a greater degree of freedom over 625 square kilometers of the 3D battlefield.
Armies on the battlefield can be created and matched freely, while strategies can be adjusted at any time to provide intuitive battlefield imagination. Return to Empire reimagines classic siege battles in both attack and defense, with a rapidly evolving battlefield that challenges players. This allows players to go beyond traditional strategy and exploit the tactical potential of every situation.
Code: To Jin Yong, is developed by LIGHTSPEED STUDIOS, uses the Unreal Engine 5. It is adapted from the famous series of martial arts novels (“wuxia”) by famous novelist Jin Yong and licensed by Ming Ho Publications. As the first Unreal Engine 5 open-world game featuring the legendary wuxia world heroes of Jin Yong, Code: To Jin Yong will soon be available for players around the world. Players can look forward to freely exploring the vast and grand world of martial arts.
Thanks to the power of Unreal Engine 5, classic characters from Jin Yong’s masterpiece, such as yangguo, Qiao Feng, Linghu Chong and more, will come to digital life. At the same time, the engine allows developers to recreate spectacular martial arts techniques through the engine’s underlying physics system. The game also uses photogrammetry technology to provide an immersive experience. The “Jin Yong Wuxia Landmarks” project will see more partners join in the future, digitizing martial arts landmarks, building capacity development, and continuing to promote martial arts culture.
Tencent Games also dangled new insights into cloud gaming technology, with START ENGINE offering EVOLUTION, a demo of its native cloud gaming technology. In the demo, players are transported back to the age of dinosaurs in a movie-level, real-time interactive scene with ultra-finely rendered dinosaurs and dense woods. Native cloud gaming technology organically supports synchronization for multiple players.
The START ENGINE team focuses on the development of cloud-native game technology and brings a whole new game experience to end users. START ENGINE looks forward to working with global game studios, independent developers and creators in the film industry to explore more possibilities and embark on a journey to a real world together.
Projects based on game technologies
Also at the conference, Tencent Games demonstrated how it applied gaming-related technology to other areas, such as scientific research, cultural heritage and industrial applications.
Tencent Games has contributed to the protection and restoration by building the digital Great Wall of ChinaDunhuang Library Cave and the Central Axis of Beijing through the use of gaming technologies, including Programmed Content Generation (PCG) technology, Physics-Based Rendering (PBR) technology, Cloud video game, Virtual avatars and other gaming technologies, enabling the transformation of heritage into living stories, allowing audiences to better understand the history and culture behind in a compelling way.
BaoSteel Co., Ltd., Tencent games and Tencent Cloud cooperated to apply real-time cloud rendering, motion capture, reality-virtuality interaction, AR/VR and other gaming technologies to create the digital twin of Baosteel 1580 hot rolling mill and to build a holographic 3D without glasses. loyalty digital factory. In the digitalization of the steel industry, for comprehensive data collection, management and analysis, as well as real-time simulation and interaction, this partnership integrates Tencent’s gaming technologies into different steelmaking process scenarios, to improve manufacturing efficiency and make steelmaking smarter, more energy efficient and more environmentally friendly.
Tencent is also working with China Southern Airlines subsidiary Zhuhai Flight Training Center to develop and build China first full flight simulator (FFS). The jointly built visual system will use graphics rendering and physics simulation technologies from the games. Using real-time simulation technology widely used in games, Tencent can quickly create remarkably realistic and ever-changing virtual environments.
Tencent Games also announces that it will join the Chasing All Transients Constellation Hunters (CATCH) program initiated by the Institute of High Energy Physics, Chinese Academy of Sciences, Key Laboratory of Particle Astrophysics. The CATCH program will exploit Tencent Cutting-edge artificial intelligence technology from Games: multi-agent reinforcement learning algorithm enabling more than 100 satellites to intelligently and collaboratively observe the extreme universe, wherever you are to exist in the extreme condition.
The intellectual action generation and real-time physics simulation technology that powers non-playable characters (NPCs) in games will also be used to make robots smarter while working around humans. The technology will improve the autonomous decision-making ability of robots to adapt to different situations. These breakthroughs will help pave the way for future real-world applications, such as elderly care and other people-centric services.